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Blizzard: "Innovation Is a Mandate"



Blizzard Entertainment"s VP of International has told GamesIndustry.biz that while the company may be responsible for one of the biggest-grossing, most popular online games of all time in World of Warcraft, there"s no possibility that the team will stop pushing the boundaries of innovation. Good world of warcraft accounts are important for players.

 

"One of the innovations we"ve made recently is using mobile devices for access to the Armory, using mobile devices for authentication - I think that"s the beginning of a trend, perhaps, where we look at using mobile devices to make it easier for players to interface with the game," he explained. "That"s an area of innovation that comes naturally - the technology"s there, the platform"s there. "Definitely when we"re looking at creating more content, that"s the thing that drives continued interest in World of Warcraft and also world of warcraft accounts, that we continually come out with content - and it won"t be compelling if it"s routine, or mundane. If you don"t find ways to innovate in gameplay, ways to get world of warcraft accounts and offer some really new creative stuff, people are going to lose interest.

 

"I don"t think that innovation for us is necessarily a choice," said Ryder during an interview at accountmvp.com. "I think the way that Blizzard operates; we look at players" need, quality, gameplay... all those things that are critically important. We put those at the top of the list, and we"ve got some really talented people in development that are always looking for some good ideas. "It"s not just development either, it"s all the world of warcraft accounts services we provide - we look for things we can do to make the experience better. I think we make a big attempt to listen to what the players have to say, and suggestions they might have on areas they feel we do better on." And he went on to outline some of the developments the company has pushed out into the mobile space recently, including account security and access to content.